Monday, 31 October 2011

Finally: a game!

Hello all,
after many looong months of no gaming it seems we shall be having us a fancy Warmaster game next weekend!

The scenario will be something along these lines:
(ANY COMMENTS OR SUGGESTIONS ARE WELCOMED!)

Warmaster Scenario: Seize and Control:
In any larger seige the control of nearby resources is of the utmost importance for all involved. This scenario represents a large foraging army sent out to places of import near such a seige where they encounter the opposing army. Both sides seek to gain control of the stretegic objectives on the field of battle, perhaps more important than inflciting casualties.

2500 points (min/max limits as for 2000p).
Deployment: Hidden setup, 20cm in. 
Special rules:
Skirmishing moves (i.e. skirmishers gets a free move after all deplouyment has been done, the one with the most skirmishing units begins).
Artillery Master (i.e. our old favorite Special Character - tons of rules - this game he will be bringing a unit of Crossbowmen and an Organ Gun for free).

Victory Conditions:
Normal victory points will only be used to decide a tie, and break points are not applied.
After each player's turn he will be awarded one point for each of the objectives he is in control of.
The objectives are the central hill, forrest and city.
To control one of these a player must have scoring troops (i.e. not skirmishers, artillery or troops belonging to the Artilery Master. In addition characters and units reduced to one stand cannot control anything) within the boundaries of the objective and be the only player to have troops in the particular objective. If a player controls an objective he will be awarded one point; i.e. up to three points by each player may be grabbed each turn.
After the battle the points will decide who won the game.
In addition 2 points will be awarded for bringing the enemy to their break point and 2 for killing/capturing the enemy general.

Map:
All the best - and of course a battle report will follow...
Kasper

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