Hello all,
Continuing with the minis from the game Zombicide! we turn to the Fatties. These are the bigger and badder type of zombies that will cause survivors some difficulties, especially early on. So do the minis represent this increased level of trouble? My verdict comes after the pictures :-).
Verdict: They certainly are big, scary, and intimidating. They remind of the possessed butcher from Diabolo (who scared the shits out of me the first time he spawned). So yes they do fit their role.
And as was the case with the Abomination, these also have weird details. The tool belt is a nice touch (it appears they enjoy eating certain types of meat...) but the gas mask around their necks is a bit undefined and just weird.
Also, considering that these are the most difficult type of Zombie (Abomniations aside), a bit of diversity would have been nice - i.e. two types would have been perfect.
All in all, they are great minis that could be used in many games (with a bit of work they would be excellent Nurgle type minis) that also look great on the Zombicide! game board.
Zombicide! Information:The zombies are divided into four classes; Walkers (your average slow moving, easy to kill zombie although they spawn by the million), Runners (quick and semi intelligent, most likely candidate to destroy your Survivor), Fatties (Huge bloated master zombies - hard to kill at first but halfway through the game you'll fear the runners more) and finally the Abomination (the super-zombie-tank-destroyer-type zombie).
In each tray there is two types of Runner (8 total), five different models of Walker (20 total) and one fatty (4 copies) so each tray holds 32 zombies, while the abomination gets his own little tray - he would probably just eat the other zombies otherwise. (So I got 96 zombies, two Abominations and nine survivors in the initial Kickstarter pack - that's a lot of zombies!).
Stay tuned for the rest of the zombies!
All the best,
Kasper
Continuing with the minis from the game Zombicide! we turn to the Fatties. These are the bigger and badder type of zombies that will cause survivors some difficulties, especially early on. So do the minis represent this increased level of trouble? My verdict comes after the pictures :-).
First of a 'family' picture of the four identical Fatties that come in each tray of minis.
And in pairs - these are without flash, not sure if they work.
And some with flash - which do you prefer?
Verdict: They certainly are big, scary, and intimidating. They remind of the possessed butcher from Diabolo (who scared the shits out of me the first time he spawned). So yes they do fit their role.
And as was the case with the Abomination, these also have weird details. The tool belt is a nice touch (it appears they enjoy eating certain types of meat...) but the gas mask around their necks is a bit undefined and just weird.
Also, considering that these are the most difficult type of Zombie (Abomniations aside), a bit of diversity would have been nice - i.e. two types would have been perfect.
All in all, they are great minis that could be used in many games (with a bit of work they would be excellent Nurgle type minis) that also look great on the Zombicide! game board.
Zombicide! Information:The zombies are divided into four classes; Walkers (your average slow moving, easy to kill zombie although they spawn by the million), Runners (quick and semi intelligent, most likely candidate to destroy your Survivor), Fatties (Huge bloated master zombies - hard to kill at first but halfway through the game you'll fear the runners more) and finally the Abomination (the super-zombie-tank-destroyer-type zombie).
In each tray there is two types of Runner (8 total), five different models of Walker (20 total) and one fatty (4 copies) so each tray holds 32 zombies, while the abomination gets his own little tray - he would probably just eat the other zombies otherwise. (So I got 96 zombies, two Abominations and nine survivors in the initial Kickstarter pack - that's a lot of zombies!).
Stay tuned for the rest of the zombies!
All the best,
Kasper
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